Well the dust is starting to settle on the press conferences, And with that we can finally start looking back at some of the biggest and best moments of E3. It’s still on currently, but while it’s a little quieter let’s take a look back at one of Nintendo’s biggest reveals. The Legend of Zelda for Wii U.
During the Digital Event we were passed over to Nintendo Producer Eiji Aonuma. He began his segment by telling us how his development team is trying to rethink the conventions of Zelda, and mentioned the exploration returning in Wind Wakher HD and the new way of progressing through the game in A Link Between Worlds.
We’re then taken back and get some nostalgia as Aonuma mentions that Nintendo captured a vast open world in the original NES Zelda game, and that the concept slightly changed after the series shifted to 3D Graphics. There were always going to be hardware limitations that would make it difficult to create one single large environment to explore in the early days of 3D Zelda, So the linear path was brought in to ensure the journey throughout the game is continuous.
He went on to say that he would like the series to go back to the roots of a continuous open world, one where players can visit areas or dungeons at any order. “That’s a convention we should keep”.
He showed us the open world that we’ll soon be playing and it looks truly stunning. The one shot in the background while he explained that the mountains in the distance, you could go there, the visuals from it alone were amazing and so detailed.
Then the grand finale, an epic trailer showcasing the beautiful graphics and visuals. The down side… 2015. But judging by this reveal it’ll certainly be worth the wait.
Take a gander at these screens and another look at the trailer:
– Murr