Alien Isolation is shaping up to be a must have game this winter, GamesTM recently sat down with lead designer Gary Napper who revealed more on the game, but has also confirmed that the game itself can be played without making a single kill.
The introduction of human/human-ish enemies was cause for concern with many, however, fearing Isolation could drop its survival horror trappings and go full-on shooter.
Not so, as Napper said: “You can get through the entire game without killing someone. It’s something that was, not so much a challenge, but something I felt was what the character would do. We’re talking about a member of the Ripley family – they’re not like characters in games that gun down civilians because they’re in the way to get to the switch.”
To get by without killing everyone, Isolation has Ripley using some delightfully retro-futuristic tech. It’s useful, and you will die without the motion tracker, but there are no magic bullets or all-seeing eyes.
The full interview can be found here – http://www.gamestm.co.uk/interviews/why-you-can-complete-alien-isolation-without-killing-anyone/
So I assume we can expect a trophy / achievement to complete the game without making a kill. I wonder if this gives any indication to the length of the campaign too, Surely a 10 hour plus campaign without a kill will be incredibly difficult in a game this tense? Does this indicate we could be looking at a shorter campaign?