Video Games

How do you ‘solve’ a problem like Destiny?

Comments (7)
  1. Mark says:

    to be honest, people cant complain about repetitive story/strike missions if they’re completely ok with standing outside a cave and shooting into it for hours on end.

    1. willgsrr says:

      I would agree with that. I’ve seen a lot of people say “bored” and then go on to say they’ve been at the loot cave for hours.
      But I think it boils down to the RNG of loot. People were/are fed up of doing a strike only to get the same blues they’ve got 10 times over.
      Why not stand in one place and get the same blues in a quarter of the time.
      I only visited the loot cave a couple of times, standing still got boring pretty quickly.

      1. While I never committed anything longer than an hour to the glory of the magic loot cave, it also seemed that the world events were happening more frequently in Skywatch – which added a little light pepper to the bland “bang-bang” down a dark hole.

  2. mherrera697 says:

    I have to agree as much as I’ve enjoyed playing the game it does get a bit boring and often to repetitive at times. It would be cool to see a variation in the public events and the patrol missions I also think at times the maps are to barren of enemies it would be nice to see them randomly patrolling the areas. But regardless of this I’m still enjoying the game.

  3. Ash says:

    Well put.

    I hope there’s a point in time where I can look back and say “Wow, remember how bad Destiny used to be?” whilst playing a game that is a far cry from what it once was. Unfortunately, that seems such a long way away, and I can’t imagine a meagre DLC offering or two being the salvation of this game just yet.

    Here’s hoping Bungie can refine this game into one that looks a little more like the one they promised us in the first place.

    1. willgsrr says:

      I hope so too. But like you say. Im not so sure.
      I feel like if they don’t offer more soon they will lose the fan base and the game could just fade away to mediocrity.

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