Developer:
Publisher:
Platforms:
Windows
System Requirements:
- MINIMUM (Not confirmed)
- OS: Windows 7 64 bit
- Processor:INTEL CPU Core 2 Duo E4400 2.0GHz / AMD CPU Athlon 64 X2 Dual Core 3800+
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 520 / AMD GPU Radeon HD 6350
- DirectX: Version 11.0
- Hard Drive: 5 GB available space
- RECOMMENDED (Not confirmed)
- OS: Windows 7 64bit
- Processor: Intel Dual Core E6700 3.2GHz / Athlon 64 X2 Dual Core 6000+
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 730 or AMD Radeon HD 7570
- DirectX: Version 11.0
- Hard Drive: 5 GB available space
Release Date:
Q2 2015
Price:
TBC
What you need to know:
The player is the captain of a large spacecraft and uses projectile weapons to attack. The player is able to choose between several classes of ships, each with drawbacks and advantages in categories like speed and size. The ships are massive and are intended to give the feel of being a commander, not a rogue bounty hunter. As a result, gameplay involves large amounts of strategy and positioning. In addition to positioning the ship and choosing targets, the player may also allocate power to various parts of the ship, strengthening some while weakening others. These areas include shields, weapons and engines.
Types of Ships:
The Dreadnought can withstand tremendous punishment while dealing significant damage to enemies. Its slow movement and size often make it an obvious target. Shifting power to shields makes Dreadnoughts nearly invincible for a short duration.
Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armour on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.
The Artillery Cruiser is the most vulnerable ship in the fleet, but none can match its destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armour from miles away. Shift energy to weapons to decimate enemy ships with several well-placed shots.
The vanguard of an efficient strike group, the Destroyer performs solidly at every level it is often the first ship into combat and the last ship out. With skillful Energy Management, the Destroyer can provide a variety of roles for the team.
The Corvette class can sneak behind enemy lines to strike at vulnerable support ships. Like all other ships, the Corvetter can use Energy Management to shift power to engines, allowing it to make quick strikes and even quicker getaways.
Media:
You can check out a lot more on the Dreadnought website.
So, flying around in huge hulking space ships!? I’m all in. What I like about Dreadnought is it sounds like you’ll need to use a fair amount of tactics within your team, so communication and knowing your role is key. Far too often multiplayer games get away with not needing to use communication, when in reality, it should be a pretty integral part. There are still a lot of specifics not yet talked about, like team size, maps numbers, whether there is any kind of story, but from what I’ve seen so far, it’ shaping up very nicely indeed. I just hope that it’s easy to pick up, because some times flying games can have some pretty intense control schemes. Oh and did I mention that the visuals look super sweet.
Let’s just hope we get a more concrete release date soon and that they Q2 date doesn’t slip to Q3.
– Will