Geekly Review #270

Two big games hit the ‘shelves’ this weekend and we’ve been checking them out! Time for another round up.

Metro Exodus

I was a big fan of the previous Metro games, they were solid, atmospheric and scary FPS games that fully deserve to all the praise they got.
Epic Store shenanigans aside, Exodus is shaping up to be another hit in the series.

I actually pre-ordered the game through Steam before it was removed and for the record I don’t agree with how it was stripped from the store to go exclusive to the Epic Store. It’s shady and scummy and not something I want to see regularly happening on PC. I’ve played a couple of hours so far and I really, really like what the game has had to offer so far.

Visually the game is stunning, the lighting is amazing, the atmosphere is incredible and the detail in the environments is superb. They’ve nailed the post apocalyptic feel of the game and I can’t wait to see the various locations as I progress.

Metro Exodus starts out like the previous games, in Moscow, underground in tight, claustrophobic, dark corridors hiding mutated creatures ready to jump out at you at a moments notice. But it’s not too long before you hit the new style of gameplay. Metro Exodus has taken a more open approach to missions, not in a completely open world style, but you arrive at a point in the story and this portion will take place in one area. You will have your mission, but you’re kind of free to handle it how you like. It’s a totally different shift in style, but so far I’m liking it. I tend to enjoy playing games like this in a stealthy way, but you can go loud if you want, you can take your time or rush it. Go straight to your objective or scout around a little to find other secrets. It’s a nice blend of being linear, but still with some freedom of choice. As I said I’m still very early in so, this could all change later down the line.

The only real down side I’ve noticed so far is that the AI isn’t the smartest, whilst they will try and take cover or make some effort to flank you, it’s not that hard to take them on. But for me Metro has always been more about the feel of the game, the semi survival nature of it and getting immersed in the world – as I said earlier they’ve nailed that.


I touched on Anthem a little after the VIP demo weekend and whilst I enjoyed some aspects of it, I was still feeling a little apprehensive about a lot of it. The full release hasn’t really done much to appease those feelings.

Now, I’m only a handful of hours in as I’ve not had as much time as I would’ve liked on the game – I will probably share much more next week or in a dedicated post, but I kind of think it’s just not a very good game.

The combat is ok, the loot is lacklustre (so far) and the missions are kind of boring. It looks amazing, so there’s that, but I can’t help but feel like the rest of the game is just going to be a totally mediocre third person shooter that just looks flashy.

There are still major issues with the UI – it’s such a lazy implementation that it’s kind of insulting. Fort Tarsis feels like a ghost town and is eerily quiet.

It’s not that I really hate the game, there just doesn’t seem to be much that I love so far. I hope that changes, but my optimism is low. As I said, I’ll share some more in-depth thoughts when I’ve had longer to play it.


Oh wow. Gris is simply stunning, it is a visual treat, very frame is a potential wallpaper.

Gris released a couple of weeks back and it was a game I was very keen to try out. It’s a story about “a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities. “

I completed it in one sitting – roughly two and a half hours and bar one small bit where I just got a little lost, it was a joy to play. It’s a very simple game in terms of it’s mechanics and the puzzles aren’t too challenging to complete, but interesting enough to not make it boring. The gameplay is so fluid that it just unfolds in front of you as you play, which is why it was so easy to finish in one go.

Gris features no real dialogue to it’s story, but it still manages to connect you to the main character and make you feel for her. It manages to tell a story with the use of colours, a range of emotions are delivered with simple interactions and crescendo set pieces. It’s abstract but you will still feel for Gris, you will care about her story by the end of it.

There was one specific moment towards the end that actually made my face beam with a smile, I wish I could tell you exactly what it was but it would ruin it. But it was a simple thing an unexpected thing and it gave me goose bumps all over when it happened, it was a joy of playing video games and it’s that kind of moment that makes me love this medium.

Seriously, just go and play it. It’s moving and it’s beautiful.


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