I’ll admit that I have a bit of a reputation for not completing a lot of games that I buy, in fact I have a very long list of unfinished games. Often I just get to a point in a game and feel like I’m done with it, like I’ve had my fun and now I’m ready for a different challenge or adventure. I know that to some people that will seem really odd, but a lot of the time I don’t mind that I haven’t finished a game.
I thought it might be fun to have a look at the best game I’ve played but have never finished (and probably never will…)
Red Dead Redemption 2
There is no denying that RDR2 is an incredibly good game, one that I loved playing when it released. The attention to detail throughout every inch of the game is astounding. Additionally the story is interesting and filled with well-developed characters that all have their own stories to tell should you wish to indulge them. In spite of that after around 25-30 hours I felt like I’d seen enough and done enough, all those wonderful details started to become laborious, the characters wouldn’t shut up about me helping them with something and I just felt like the story could’ve progressed a little more.
The issue I have with games like RDR2 and other open world games nowadays is that there is an almost overwhelming amount of stuff to do. As a result you could easily spend a couple of hours on an evening getting stuck in to menial tasks and not actually progress anything. That’s fun for a while, but does lose its appeal after a while. Which leads me on to my next game.
The Witcher 3 Wild Hunt
Gwent, Gwent ruined this game for me. Before Gwent was in my ‘life’ I was having an amazing time. I was completing quests, slaying beasts of all shapes and sizes. I was getting engrossed in the stories like the Bloody Baron and the Three Witches. Then came those words, those five little words “Fancy a round of Gwent?” From then I was hooked. Hooked on collecting all the unique cards across the map, hooked on beating everyone I could challenge.
I think I played around 50 hours of The Witcher and I’d a fair portion of that was hunting down people to play Gwent with.
Here’s the thing with Hollow Knight, I kind of suck at it. Because of that I hit a wall trying to beat a certain boss, got frustrated and stopped playing. Meaning when I finally picked it back up again I was out of practice and even worse than before. I made my way back to the boss, died. Then made my way back to the boss and died again. It became a chore just to even get to the boss and knowing that I was probably going to lose to them a few more times just made me not want to play.
There was so much that I loved about Hollow Knight, the world dripping in amazing lore, detail and characters. Each area felt unique and fun to explore. At first it was challenging but manageable. I was aware it was going to get more difficult but I was hoping I’d be able to cope, turns out I couldn’t.
I’m sure if I put my mind to it and really ploughed on I could get passed that damn boss, but at the moment I just don’t feel like trying.
Below is probably the game I’m most annoyed at myself for not completing. I was so excited for the release after so many years of waiting, when it finally came out I instantly jumped on it. After around 4 hours of playing I just stopped and I’m not even sure why.
I adored everything about Below, it was a game stepped in mystery, it was exciting and dangerous. Additionally things like exploring the maze like caves and the rest of the island was interesting. I’ve have vowed to myself that I will definitely play it again and actually just talking about it now makes me want to play it.
Whilst my time with it was short it was still an amazing experience. Nevertheless it is still a game that has gone unfinished.
Kingdom Come Deliverance
I bought KCD on a bit of a whim, I hadn’t been following the game, and I didn’t really know too much about it just before it’s launch. I knew it was an RPG set in a realistic and fairly historically accurate game world. Meaning there was no magic, no mythical beasts and you play as just an ordinary blacksmiths son called Henry. The things that intrigued me about the game was the more realistic take on the game, the fact that you had to learn to read, that you could learn to make poisons, and well approach things in all manner of ways.
The game had a strong opening which I wrote about, and the following handful of hours were really good fun. However once again I drifted away from it and on to something else. I still have it installed on steam and every few days I look at it thinking I’ll boot it up and jump back in, but never end up following through.