I’ve been stuck inside with an injured knee recently. Which means I can’t do much else apart from play video games.
Within about 1 minute of watching Skill Ups video on Narita Boy, I knew it was a game I wanted to play. The retro visual aesthetic, the soundtrack, and the gameplay all had me wanting to dive in. Over the weekend I streamed a few hours of the game and it was excellent.
Narita Boy is a retro action-adventure game where you become trapped within the Digital Kingdom. You must save the world from the evil Stallions as you wield the mysterious Techno-sword and uncover the secrets of the digital world. It’s a super cheesy arcade story and I love it. The game is so well delivered and so well designed that Nairta Boy excels in so many ways after around 3 hours of playing. Furthermore, the gameplay and combat is fun with a decent amount of challenge. It’s got to the point now, where I can’t really be bothered to spend loads of time traipsing through levels and fighting the same enemies over and over.
Thankfully, Narita Boy doesn’t have you walking the same ground to get back to boss fights. Or fighting through hordes of enemies each time you need to redo a section. The action is quick and instant, with no need to fight the same people over and over. Which is something I really appreciate.
One of the best things about the game for me so far though, has to be the character design. Each and every individual you meet or fight is so unique and abstract. I love the weird designs so much and I can’t wait to see who else I will meet.
Endzone: A World Apart
Another game I’ve been digging into a little bit is the strategy city-builder Endzone. In Endzone: A world apart you have to rebuild society 150 years after a nuclear event devastated the world. The game came out of early access last month and has become a very solid strategy game during that time.
Battle with harsh conditions from droughts, toxic rains and sandstorms. Whilst also sending expedtions to find forgotten places. The world in which you will build is rich in detail that must be understood in order to develop. Each piece of ground features dynamically simulated radiation and humidity. Meaning you will have to understand the land you build on to get the best results.
I’m yet to really dig into the meat of the game. However, what I’ve experienced so far seems like a fun city-builder with some interesting elements thrown in. I’m looking forward to trying to develop a thriving city in harsh environments.