Destiny 2’s latest expansion – Lightfall, has left some players feeling a little conflicted. The story has had mixed reactions. Some seem to have enjoyed it whilst others not so much. Furthermore, there are those that were left confused by the new story or didn’t like some of the new characters that were introduced.
I’m sort of on the same page about not really knowing what’s going on in the story. Although that is for entirely different reasons. I don’t think I actually care.
A new threat has emerged
With each new expansion to Destiny, a new threat appears or an old one reemerges to threaten not just humanity but the entire galaxy or something along those lines. For Well over a year now the tease of the Witness has been coming bringing with it a mass of those mysterious pyramid ships we’ve been seeing and investigating.
Whether it’s a Hive God or a tyrannical Emperor. Someone is always trying to mess with the Traveller and us light bearers. However, seeing as Guardians are basically demi-gods capable of dishing out all manner of space magic, it’s all pretty much water off a duck’s back. It’s no sweat for us.
Go here, shoot that
As I made my way through Lightfall and the new accompanying location – Neomuna, a futuristic city on Neptune where the inhabitants are plugged into the Metaverse hanging out with each other in their digital homes. It sounds like a whole matrix situation to me. All I’m interested in doing is shooting stuff.
I found myself not really paying much attention to what was happening. I got the general gist of the story arc. But I don’t really care. For me, Destiny has always been about great gunplay. Zipping, sliding, flying, and gliding around whilst popping headshots and dishing out damage. I want to feel powerful and want to do it all in style. Additionally, I want to look good doing it. Getting the new loot, leveling up, finding new weapons, and grinding that power level has always been the major attraction to Destiny for me.
I rarely follow along with each season, only dropping in and out of one here and there. Which means I can miss out on the context of some of what’s happening. Whilst at first there is that FOMO feeling as I know I’ve missed not only story elements, but also seasonal loot. It quickly passes as I get back into the swing of shooting things again.
Make me powerful and make it fun
Part of the fun in Destiny is when you start to get closer to the power cap. Yes, the grind can get painful. Working towards those Pinnacle drops for only 1 or 2 power gains can be tiresome. However, that’s when you can blast through the content you’ve already completed and feel unstoppable. Dishing out a beating in style is extremely satisfying. Having all your armour perks and weapon perks syncing up as you chain together devastating explosions of power is so much fun. Additionally, there can still be a challenge from the end-game content, which to be fair to Destiny has gotten so much better in recent times (except if you like PVP, F-you if you like end-game PVP apparently…)
Some of the best moments from the campaign are when you’re given Strand – the new elemental subclass, the first couple of times and it has no real cooldown. You’re just free to go wild with it. Spamming your abilities and Super as much as you like. It’s joyous to watch.
Destiny 2 can act like the perfect game where I just want to switch off for a bit and mindlessly shoot some things. Yes, the story has been very hit-and-miss at times. But the gunplay easily holds enough enjoyment to make me look past that.
Basically, I don’t really care that much about what is going on with the Traveller I just want to have some fun and Destiny 2 provides that in droves.