Here we are again a Monday Geekly Review!
Destiny – Iron Banner
This week sees the return of the Iron Banner in Destiny. It’s the first one I will be playing this year. Over the weekend I got back on some PVP in Destiny, one to sharpen up my reflexes a little bit and two to see if I could get my light level up a little bit more to help make me more competitive. I’m only at 311 right now, so there is a chance that I could struggle, but when playing before I’ve always been a lot lower level than most and have managed ok. I’m hoping that will still be the case.
Bungie have promised us better rewards this time around – although I’m pretty sure they say that every time, but with the recent changes to loot drops I think it could actually be more rewarding.
The latest ‘This week at Bungie’ post on Friday outlined some of the changes coming along.
•Lord Saladin’s inventory has been updated with items at Ranks 3-5, some with re-rolled perks
•Rank package rewards have been adjusted:
•Increased Rank 3 package Artifact to 320 Light
•Increased Rank 5 package Ghost to 320 Light
•Rank 5 packages can now reward items from the current event
•Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity
•Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items
•”Iron Domination” daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500
•”Iron Versatility” bounty now only requires 7 Heavy Weapon kills to complete
I need to get me some of that loot!
This came out a couple of weeks back and I’ve only recently really been able to play it. It’s basically a parkour puzzle/platformer, with elements of Mirrors Edge to it. Essentially you work your way around the world jumping from platform to platform using parkour and your grappling hooks.
It’s a simple enough game to pick up, but as you progress further the combinations needed to traverse the world become a lot tougher – as you’d expect.
The game has a really simple visual style with big bold colours, every thing is kept very clean and fresh looking. As it seems you are suspended in the sky some how I guess keeping it looking fresh like this was a very purposeful decision and I really like it.
There are a few different modes within the game, like time trials etc… I’m looking to jumping a bit deeper in to the game.
You can check it out on steam here.
I’ve never really been a fan of the Dark Souls series. Maybe I’ve just not given it enough of a chance, but I couldn’t get in to them. However, the Dark Souls board game is something I think I could get in to. It recently went live on Kick starter and, well as you might expect it smashed it’s target within hours. It’s currently sitting at £1.4 million when all it needed was £50k… Needless to say that the love for it is real!
Dark Souls™ – The Board Game is a strategically challenging, deeply immersive combat exploration game for 1-4 players set in the Dark Souls™ universe. Players choose from a number of core character classes and explore dangerous locations full of monsters, treasures, and deadly boss fights.
It sounds like the perfect fit for a board game to me. I will be keeping my eye on it that’s for sure!
The Black Death
So midweek I got myself a code of The Black Death. I’d been really impressed with the idea of the game and thought it looked great fun. The Q&A Session Will did with the developers piqued my interest even more. So once I had my code I got right onto it and had a blast solo.
First things first you can be forgiven for a lot of bugs as this game very clearly states it’s still a work in progress. But from what we’ve got so far there is plenty to be excited about with this game. I started up and headed towards the capital. Unsure of exactly what to do, I just attempted to interact with anything possible. In the capital I was stealing food and drink and eventually a sword. A guard spotted me and before I know it, I had a Benny Hill style chase going on round the capital with guards chasing me. I killed 1 but took lots of damage so just ran as fast and far as I could out of the capital. During this Will popped online so we sorted out meeting up on the game to give it a blast.
It was pretty much more of the same, we ran through the capital stealing items. Other players started to come onto the server and we found ourselves taking people out together. It was a very quick play but we’re planning on spending more time covering this game as it continues it’s development. As said it is very much work in progress and some bugs do make the game break such as not being able to pick up items, or being over-encumbered. Still promising times ahead though.