World War 3
I was really hoping to get to spend a decent amount of time on the newly released World War 3 this weekend, but unfortunately they have had a bit of a disaster of a launch and people have either not been able to play at all or had to wait crazy lengths just to get in to the game.
World War 3 is a multiplayer military FPS set in a modern, global conflict. Strong teamplay, national armed forces, real locations, full body awareness and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons. Produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the context of a global war campaign on a strategic war map.
It’s basically a new Battlefield 4 but with it’s own take and own ideas on the modern day FPS, and I’m fully on board with that. Earlier in the week before the release to early access there were a couple of days of Technical Tests and I was lucky enough to get in to that to play a couple of rounds.
The game mode I played was a conquest type mode where you have to capture and hold various points around the map. The map was pretty large to the point that I didn’t actually see half of it – but that was also because we had a few points completely locked down so there was no need to go back to them. For the most part our battles revolved around a shopping mall, it made for a nice variety of gun fights from intense close quarters to more drawn out long range battles.
As a player you have access to three roles each with their own gadgets available to them e.g. med packs, ammo packs etc… During play you can earn points that will grant you perks like being able to call in drones and other useful tools. There seems to be an absolute boat load of unlockables which will keep players happy grinding away. But during the closed testing I wasn’t able to buy any of them to really check them out in detail.
Performance of the game wasn’t too bad, and visually it looks pretty good although the level I was on wasn’t exactly the prettiest to look at. I hope there are a few more varied styles of maps and that’s it’s not all completely urban warfare as the greys can quickly become a little bland.
I came away with a decent first impression, but the early access release has been rough to say the least, so if you’re thinking of checking it out, hold off for now until things calm down a bit and people can actually get in to the game consistently. I do think it’s worth keeping an eye as it could be a great addition to the modern FPS multiplayer genre.
October is a great month in video games because it usually means the beginning of lots of themed events and Destiny is no different with Festival of the Lost starting last week. The event sees a whole load of new loot come to the game to unlock and most importantly new stuff to play
When the Curse of Osiris DLC dropped a lot of people were disappointing with it, I know I was. It was lackluster and the infinite forest felt like a wasted opportunity. With the Festival of the Lost however, it has been re-imagined and I can’t help but think that this is what it should’ve always been.
It’s now a wave based game mode where you have 15 minutes to see how far you can get, the further you make it the more rewards you will get. You have to fight your way through randomly generated levels against random enemies with a boss ‘level’ once you’ve defeated a certain amount. You’ll then enter the next level where enemies will get a little bit tougher to beat
It’s a really fun game mode and I really, really hope bungie keep in after the event is done, although I doubt they will, but it would be great to see it as a fully realised PVE mode with it’s own loot to earn, you could even tie it in with the Mercury loot rewards.
This week has also seen a return of the Iron Banner, I wasn’t sure I’d have enough time to play all the new stuff this week, but it turns out I was actually able to smash through quite a lot of the Iron Banner over the weekend and I now have all of the armour and I’m pretty sure I have all the weapons too which is really great!
Some tweaks to the progression were made after the last Iron Banner and it has made it a little easier to complete each of the bounties for the event, which all offer powerful gear so it’s a good way to get some levelling up done.
World of Warcraft
I’ve been plugging away with my Paladin and have now hit level 20! Woo, rejoice I can have a mount and actually get around a bit quicker. I also had my first taste of dungeons in an MMO RPG. A couple of friends jumped online with me and showed me the ropes as we made our way through two dungeons. I took on the role as the tank, so I was the front line taking all the hits.
I’ve never played a game that requires the use of specific roles – not in this manner anyway, and it was a lot of fun. As the tank I was the one to lead all engagements and it was a really cool feeling seeing that everyone was waiting for me to make the moves, they would all stand behind me waiting for me to attack and draw the aggro of nearby enemies, then they would all pounce! It as also a great way to level up, with both dungeons giving me a level each. Needless to say, I will be going back to raid some more dungeons.